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You are not going to get the same results. (Save regularly just on the off chance it crashes)Īs for use with TS it has to be used with caution. My machine isn't up to date and I still get good use out of it. In my view it better and slightly more stable than Quixel. This was my main reason for adding it to my workflow so I could get used to it before I really needed it. Substance painter is an excellent bit of kit for the new generation of 3d engines (ie UE4, Unity etc.). AndiS Top Link Driver! Posts: 725 Joined: Wed 5:48 pm Has thanked: 268 times Been thanked: 308 times Of course, not all are about texturing, but many deal with materials in one way or the other, and they are all first hand information with the focus on what we do as opposed to monsters, guns and face animation. Very valuable hints focussed on Rail Simulator = Railworks = Train Simulator 20xx:
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The basic principles behind it are the same all the time. But don't get put off if they talk about software you don't use. Surely not easy, but it frees you from most of the trouble with the 2D exercise of producing a great texture. Think of repeated brick pattern plus overall dirt or discolouring layer that is not repeated.Īmbitious people create a high-poly model (which is easier that one would assume if you forget about performance constraints in the game) and bake that onto a low-poly model to produce the texture.
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Multiple UV maps let you mix repeated fine details with more blurry overall colour that hides the repetitions. A great texture simply applied can show great effects and it performs better than complex materials. Or you simply want to straighten out the brick rows. Often one side is brighter than the other or there are some eye-catching features that you want to get rid of. Invest in GIMP or Photoshop to learn stuff like evening out the lighting of the raw texture. Try out for yourself when it pays off to have bump map, shine or ambient occlusion. Get familiar with all the materials available in the target game. Tiling (matching the edges of a texture so you can reuse it without seams showing). Otherwise you are like me, with a harddisk full of cool bits and no output. Bookmark other stuff but try to get one sample into the game and preserve it.
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Take these terms to Google, see what you get and refine. Much is not needed for mundane vehicles and buildings, but there is much to harvest out there even for our simple needs.Ī few techniques that come in my mind for starters are the following. Without a certain focus on what you want to achieve next, you will get lost or go mad in the sea of information that is out there.
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